StarCraft improved upon its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the units and technologies available to its a few races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The unit https://josue48t26.shotblogs.com/not-known-factual-statements-about-starcraft-43930320