Contrary to passive media, video game characters have to answer dynamically to player actions even though protecting steady temperament cores. This idea is pivotal in blurring the strains between gameplay and narrative, making the player not simply a participant but a co-creator with the Tale. As an example, in the https://shaneahnrt.yomoblog.com/46610228/new-step-by-step-map-for-what-mechanics-guide-narrative-progression-in-storytelling-games